![]() ![]() It's not possible to make a PSP game look as good, and since the sense of speed in a racing game is crucial, that requires some clever ideas. Dirt 2 does its best to give the game a sense of speed. Unfortunately, this comes at the cost of everything else in the game, and the result is a racing title that veers between mediocre to borderline unplayable. ![]() On the surface, Dirt 2 is a fairly average racing game. There aren't any special gimmicks or twists here, and it's fairly simplistic when compared to the console version so don't expect any plots or special abilities. Players are placed on the track and expected to reach the end there aren't many controls that you need to know aside from accelerate and brake, so it's a very easy game to pick up and play. On the down side, this also makes it really hard for Dirt 2 to stand out because there's nothing original or interesting about it. There aren't any particularly innovative mechanics, the level design doesn't stand out, and nothing really encourages players to notice it over the many other PSP racing titles. It's also simplistic when compared to most modern racing games this wouldn't be a tremendous problem if the game were polished enough to be a quality standout, but it feels half-baked instead.ĭirt 2's biggest problem is the bizarre and unnatural racing physics. Whatever the gravity is like in the world of Dirt 2, it certainly doesn't match up to Earth, and so the cars don't seem to move in natural ways. Everything feels weightless and overly light, and it certainly makes races frustrating when you miss a turn because your car acted like a balloon. ![]()
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