![]() ![]() It’s a charming (if slightly hackneyed) magical realist tale – Ash’s travels have him cross paths with his bullies, a group seemingly proportioned by Tim Burton, each with their own personal problems, who shred his sketchbook and throw the pages to the wind. In a story sense, you’re doing that because Ash – a budding, bullied artist – has somehow brought one of his cutesy monster drawings to life, received a magical paintbrush the size of a tennis racquet, and now must drive back the darkness creeping across his abandoned hometown, Denska. This is Concrete Genie’s crowning achievement. More likely, you’ll spend far longer than is technically required in each area, creating shimmering landscapes across the length of this shuttered city, and for no reason other than your own satisfaction. Thing is, if you wanted to, you could cynically cover almost every wall in paintings of a few boring blades of grass and still be able to continue. Trees sprout and grow, 2D waterfalls pour from rooftops onto bobbing ponds, and stars sprinkle themselves across brick-backed skies like dropped glitter. If you’ve seen anything from Pixelopus’ second game, you’ll have seen that idea in action: lead character Ash pausing his semi-open world platforming to daub living drawings across the sides of run-down buildings. Concrete Genie’s best idea – the one you’ll return to over and again across its six-hour runtime – is, for the most part, sort of optional. ![]()
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